Telecom
Five Facts About The Metaverse You Need to Know
Technology has always enabled people to connect and express themselves. As communication became faster, video became a richer way to share experiences. We’ve gone from desktop to web to mobile; from text to photos to video. But this wave of innovation isn’t slowing down, so what is the metaverse about and how will it change how we connect?
Imagine a set of digital spaces that you can move seamlessly between, an embodied internet, where you’re in the experience, not just looking at it. Like the internet, the metaverse will help you connect with people when you aren’t physically in the same place. Although nothing beats being together in person, when it’s not possible, the metaverse will get us pretty close, because interactions in the metaverse will feel more like those we have in our daily lives.
To understand how it works, here are five facts you need to know about the metaverse.
1. What is the metaverse?
VR is one end of a spectrum. It stretches from using avatars or accessing metaverse spaces on your phone, through AR glasses that project computer-generated images onto the world around us, to mixed reality experiences that blend both physical and virtual environments.
While it feels like a far off vision, we can already experience glimmers of the metaverse today. Horizon Worlds is one of the best examples of the kind of metaverse experiences Meta is building – it won’t just be something that works on VR headsets, but also on mobile apps, websites and with portals into existing apps like Facebook and Instagram.
Avatars are going to be a crucial bridge into the metaverse. A digital avatar is an animated representation of yourself designed to capture the way you appear in a digital environment. Meta is already building out ways for people to better express themselves using Avatars today, by giving them ways to customise and use them easily across different apps.
2. The metaverse will not be built by one company
Like the internet, the metaverse won’t be built by one company. Meta’s role in this journey is to accelerate the development of the fundamental technologies, social platforms, and creative tools to bring the metaverse to life, and to weave these technologies through our social apps. But the experiences that people come to the metaverse to enjoy will ultimately be built by creators.
3. The metaverse may be virtual, but the opportunities it will unlock are real
The mobile internet has already allowed people to work, learn and socialise in ways that are less limited by their physical location. The metaverse is going to take that even further. Within the next decade, the metaverse is believed to drive digital commerce, change the way we work and support jobs for millions of creators and developers. And the potential societal benefits – particularly in education and healthcare – are vast, from helping medical students to practice surgical techniques to bringing school lessons to life in exciting new ways.
4. NFTs are important to the development of the metaverse
The metaverse will help us connect with each other in ways that improve our lives and open up new worlds of creativity and economic opportunity. In the metaverse, people will buy, use, and share digital goods, and experiences, and NFTs are a key piece of the puzzle for making this a reality. On Meta’s platforms, creators can already express themselves creatively, build and engage a fan community, and make money pursuing their passions. The company recently announced its first NFT offering—a test of digital collectibles on Instagram—and is taking important steps to encourage openness and innovation by enabling connection to multiple blockchains and wallets at the outset.
5. The metaverse will most likely impact our workstyle
With the effects of COVID on the working culture, working virtually is already a reality for many of us. Hybrid and remote work is here to stay and there’s a rapidly emerging need to support that shift with technology that brings people together. Meta is building Horizon Workrooms as entry points for the metaverse at work. Horizon Workrooms are virtual meeting spaces where you and your colleagues can work better together from anywhere—you can join a meeting in VR as an avatar or dial into the virtual room from your computer by video call.
Telecom
Google, Meta Criticize Australia’s Rush to Pass Social Media Ban for Under-16s
Tech giants Google and Meta have called on the Australian government to delay a proposed bill that would ban children under 16 from accessing most social media platforms.
The companies argue that more time is needed to assess the bill’s impact and await results from an age-verification trial.
Prime Minister Anthony Albanese’s government aims to pass the legislation—one of the strictest globally on children’s social media use—by Thursday, the final day of the parliamentary year. Introduced last week, the bill was open for public submissions for just one day, drawing criticism for its expedited timeline.
The proposed law would require social media companies, rather than parents or children, to enforce age-verification measures, potentially using biometrics or government-issued identification. Companies found in breach could face fines of up to A$49.5 million ($32 million).
Meta criticised the bill as “inconsistent and ineffective” without clear results from the age-verification trial. Google echoed the sentiment, urging for a measured approach to ensure Australians understand the implications of the legislation.
TikTok raised “significant concerns” over the lack of consultation with experts, social media platforms, mental health organisations, and young people. “Novel policies must be drafted thoroughly to ensure their success,” the company stated.
Elon Musk’s X also opposed the bill, arguing it could infringe on children’s human rights, including their freedom of expression and access to information. Musk, a vocal advocate for free speech, accused the government of using the bill as a backdoor to control internet access.
The opposition Liberal Party has signalled support for the bill, while some independent lawmakers have criticised the government for rushing its passage. A Senate committee report on the bill is expected on Tuesday.
If passed, the bill will place Australia at the forefront of regulating children’s online activity, but its swift progression and potential implications have sparked a heated debate over privacy, freedom, and the role of government in digital spaces.
Telecom
Unforgettable Moments and Big Wins at the TECNO SPARK 30 City Tour
TECNO SPARK 30 city tour made a memorable stop at Ikeja City Mall on November 15th, bringing with it an infectious energy that electrified the entire city.
As the event unfolded, it was clear that this was more than just a product showcase – it was an immersive experience designed to thrill and delight.
The day’s festivities kicked off with the iconic TECNO SPARK 30 transformer bus, painted in bold red and blue hues, rolling into action.
The bus served as the hub for a games grotto, where fans immersed themselves in thrilling digital games and adventures.
Outside, the excitement spilled over, with attendees engaging in friendly competitions of Jenga, Monopoly, Ludo, and chess.
These games sparked laughter, playful banter, and a sense of camaraderie among strangers.
As the games heated up, so did the rewards. Purchasers of the TECNO SPARK 30 Pro enjoyed a N20,000 discount and a chance to win up to 100% cashback by participating in the games.
The atmosphere was electric, with cheers of victory, enthusiastic applause, and celebratory high-fives.
The excitement reached a fever pitch with the arrival of tech and lifestyle creator Kagan, accompanied by Big Brother Naija Season 9 stars Victoria and Ruthee.
The trio dove into the action, competing in games and claiming victory. They were awarded TECNO-branded gift items, earning cheers and applause from the thrilled crowd.
The event was an unforgettable experience, leaving a lasting impression on all who attended.
Telecom
Sophos Report Highlights Cyber Risks During Holiday Shopping Season
During peak shopping days, this threat intensifies.
Here’s what happens: with the surge in online deals, more employees may be shopping from their work computers, feeling that Cyber Monday is a legitimate time to do so.
This increases the risk of them clicking more freely and potentially exposing the organization to malicious links or phishing attacks.
To keep your organization safe, encourage your team to follow these simple tips:
• Don’t click deals in email that look too good to be true or are from businesses you don’t have accounts from – these could be phishing emails hoping to bait you into clicking links to bogus, malicious web sites.
This season, small steps can make a big difference in protecting against cyber threats.
- News2 days ago
Court Orders Arrest of Echefu, Businessman over Alleged $651,280 Fraud
- E-Business1 day ago
NITDA Alerts Nigerians on Cybersecurity Risks Linked to Spotify
- Uncategorized2 days ago
Nigerians to Use NIN Cards for Payments, Cash Withdrawals — NIMC
- Telecom2 days ago
GSMA Report Reveals How Cybersecurity and Revenue Growth are Driving Enterprise Digital Transformation
- News2 days ago
NACCIMA Warns Against Arbitrary Taxation on Businesses
- E-Financial2 days ago
Banks, Others Raise N2.7 Trillion from Capital Market – SEC
- Telecom2 days ago
NEC Calls on States to Embrace NASENI’s Tech Innovations
- Telecom1 day ago
MTN Nigeria Shops for N50Bn Commercial Paper to Boost Working Capital